Quick Details

I worked in the MIT Media Lab from freshman year through my senior year at MIT (2013 - 2018).

  • Roles: Undergraduate Research Programmer
  • Master's Thesis
  • Hardware: XBox Kinect, 8K Touch Television
  • Leap Motion, 4K Display, Lenticulars
  • Languages: C++, Python, C#, Objective-C
  • Platforms: OpenFrameworks, XCode, Unity
  • Time Frame: Sept 2013 - February 2018
  • Teammates: Dan Novy, Emily Salvadore

Responsibilities (Multiple Projects)

Holographic Telepresence Chair, used to capture and display 3D holograms of Yo-Yo Ma and Joi Ito.

  • Combined original C++ code and Add-Ons to write surface tessellation software specifically for OpenFrameworks and the Xbox Kinect.
  • Conducted research to store, tween, and loop series of triangular mesh generations from point clouds in order to increase processing speed of realistic 3D holographic models of moving subjects
  • Learned animation pipeline through Autodesk Maya including - character design, character modeling, rigging, animating, lighting, particle effects, and video overlay
  • Explored a variety of facial and fully body motion capture softwares -- from surface level operation down to manipulating source code.
  • Studied different graphics algorithms including boid simulation and shaders.
  • Outcome & Skills Learned

    Over my years of research at the MIT Media Lab I learned how to independently research topics I'm passionate about. For my Master of Engineering Thesis, I was able to plan out milestones, adhere to a schedule, and pivot direction when necessary.